RTX Spark Laptops Are Shown To Handle Intensive Titles Like PRAGMATA And Alan Wake 2 In Brief Demo, With FG Necessary For Better Fluidity
Wccftech reports that RTX Spark laptops were shown running Capcom's PRAGMATA and Remedy's Alan Wake 2 in a brief but encouraging gaming demo at Computex 2026, providing the first real-world evidence of gaming performance on NVIDIA's new Arm-based platform. While Wccftech went hands-on with several RTX Spark laptops from ASUS, Dell, HP, Microsoft, MSI, and Lenovo at NVIDIA's Computex suite, gaming prowess remained frustratingly elusive during the official demos. But a short clip shared by leaker @Geeky_Vaidy showed Microsoft's Surface Laptop Ultra — with its 110W TDP — handling both titles smoothly with DLSS 4.5 Ray Reconstruction enabled, confirming that ray-traced gaming on Arm-based Windows laptops is no longer theoretical.
According to Wccftech, the demo footage showed both PRAGMATA and Alan Wake 2 running at smooth framerates, though no FPS counter was visible. A follow-up post confirmed that Frame Generation 2x and NVIDIA Reflex were enabled to minimize latency, which is notable because RTX Spark's Blackwell GPU supports Multi Frame Generation up to 6x — suggesting the demo was conservative and that headroom exists for even higher performance with more aggressive DLSS settings. NVIDIA had previously claimed at its Computex 2026 announcement that RTX Spark could run the latest AAA games at 100 FPS at 1440p resolution, and while these early clips lack exact metrics, the fluidity suggests the platform is on track to deliver competitive gaming performance for a first-generation Arm SoC.
Wccftech also notes that the Surface Laptop Ultra's 110W TDP isn't even the RTX Spark's ceiling — ASUS notebooks equipped with the same silicon can push up to 140W, which should yield a modest FPS boost. The article raises the important question of how RTX Spark will handle titles that haven't received the same optimization treatment as PRAGMATA and Alan Wake 2, particularly Unreal Engine 5 games that are notoriously demanding. Nevertheless, with DLSS 4.5 Ray Reconstruction, Multi Frame Generation support, and unified LPDDR5X memory eliminating VRAM constraints, Wccftech frames this as a positive start for NVIDIA's gaming ambitions on Arm — and a strong signal that Windows on Arm gaming is finally becoming a practical reality ahead of the Fall 2026 launch window.
Source: Wccftech. This article summarizes third-party reporting. Follow the source link for the full original article.